

This may help with a rapidly flickering flashlight on some setups. Slightly increased allowable flashlight movement delay in third person.I've tried to test it thoroughly, but if it's causing screen warping when enabled, turn it off. On by default since it doesn't further darken the flashlight like "Running Camera" and also gives the illusion of speed.



Added an option to increase FOV while running.It can always be turned off if bothersome. This also complements the anti-clipping of "Gun Aim Collision" not to mention most melees in the game have sub-par third person animations. After debating about it, I've decided put it On by default as melee weapons are harder to judge distance with in third person. Added an option to Auto-Disable anytime a melee weapon is equipped.Holding the aim button during "Gun Aim Collision" first person now keeps it in first person until it has been let go.The distance modifier for transitions as well as the first person delay time of "Gun Aim Collision" are now adjustable options.Third Person / First Person transitions now reference how close the camera is to the player character's back instead of running on a timer for the purpose of fully switching to first person.The Third Person / First Person transition of "Gun Aim Collision" now works with all Auto-Disable options."Gun Aim Collision" has been modified to be an Auto-Disable option.Fixed "Gun Aim Collision" not disabling when a loading screen leaves the player character with no weapon.Marguerite's crow door jump scare now instantly zooms in during a transition so that her teleport is hidden from view.Fixed the flashlight having movement for third person at higher framerates (with variable framerate turned on).Now only functions if "First Person/Third Person Transitions" is enabled. The implementation of the trigger in the last version was very buggy. Fix for "Auto-Disable on Gun Aim Collision" to randomly stop working.Fixed "Auto-Disable for Interactables / Puzzles" continuing to function for puzzles when turned off.The delay for "Auto-Disable on Gun Aim Collision" is now instantly ended if another Auto-Disable overrides it.Added a separate camera height anchor adjustment for first person under "Other Misc.The old lady is an exception as she appears in too many places to bother. These are where NPCs (Mia, The Deputy, Zoe, Eveline, Alan) are located, as looking at an NPC with a gun out counts as aim being blocked and triggers the auto-disable. Blacklisted several areas in the main game from being affected by "Gun Aim Collision".They transitions for them don't really look clean and also get in the way of those quickly grabbing key items. Blacklisted interactables from "First Person/Third Person Transitions".Switched "Pause Toggle" to be in a disabled state by default.Fixed "First Person/Third Person Transitions" trying to zoom out too early if an interactable was picked up right after "Gun Aim Collision" was activated.She will no longer trigger the autodisable. Added all grandma locations to the "Gun Aim Collision" blacklist.This allows autodisable to still trigger for them if "Auto-Disable on Control Loss / Cutscenes" is turned off. Added both the Eagle and Spider puzzle wall crawlspaces to "Auto-Disable in Crawlspaces".Added the Garage Loft and Old House hidden room to "Auto-Disable in Crawlspaces".Added an option to disable "Gun Aim Collision" when crouching to prevent annoying transitions in the few places where crouching is briefly needed.This prevents the camera from going inside the player character before switching viewpoints. Added a separate transitions setting for first person distance when crouched.Screen blood can be set to appear only below a set health percentage, have its intensity adjusted, or be disabled completely. Added two options to control visual effects related to player health.
